- #HOW TO SAVE A VIDEO IN ADOBE PHOTOSHOP 6.0 HOW TO#
- #HOW TO SAVE A VIDEO IN ADOBE PHOTOSHOP 6.0 UPDATE#
#HOW TO SAVE A VIDEO IN ADOBE PHOTOSHOP 6.0 UPDATE#
Open “Guides, Grids and Slices” settings from the Preferences menu and update the grid settings. Next, we’ll need to adjust the grid so it can display each pixel individually. Grid can be enabled from the ‘View’ menu. I find grid very useful when creating sprites. Grid is helpful in positioning and aligning things precisely. The only other tool I used was the paint bucket which didn’t require any customization.
#HOW TO SAVE A VIDEO IN ADOBE PHOTOSHOP 6.0 HOW TO#
See the difference? Here’s how to configure Photoshop to use the ‘Nearest Neighbor’ image interpolation algorithm. Here he is scaled up 4x with Bicubic interpolation: Here’s the old man from The Legend of Zelda who gives you the sword. While Bicubic interpolation works great for normal images, pixel art scaled using Bicubic look terrible and blurry as hell. Be default, Photoshop uses Bicubic interpolation (or Bilinear) that produces a blurred effect when images are enlarged. When your pixel art is resized or scaled, you’ll want the edges or corners to look hard and jagged instead of smooth and blurred. Step 2: Setup Image Interpolation to Nearest Neighbors So go ahead and create a new image in Photoshop.Īfter you have created the image, you’ll be able to see it barely. I can’t give you a rule of thumb, but I generally use 20x20 pixels for sprites (sometimes 40x40 pixels if I want to put in more details) and about 150x80 pixels for backgrounds. What this means is that you’ll start by creating a very small image, one that you can barely see without zooming in. Pixel art is done in very low resolutions. I had to struggle a little in setting up Photoshop to create 2D sprites and the background, so here’s a quick step-by-step tutorial on how to configure Photoshop to create pixel art.
Over the Christmas break, I tried (after a long hiatus) to create some pixel art for a retro-style 2D mobile game I was building in Unity for fun. I’m a huge fan of retro video games and pixel art.